Elizabeth Fuller

Adventures in ITP

Physical Computing: Projects


Pronounced with a British accent

Picture with only top snap closed, all lights off.

Our initial project for Physical Computer was to use a switch in some way. My solution is using snaps on a shirt as switches. Based on the number of snaps snapped, the slutometer reports the level of modesty, or lack there of, of the wearer based on lighting up LEDs.

Read more about this project on my blog.


the entire piece: lit box and arduino

This project was focused on analog input. I chose to use a light sensor to determine whether someone is nearby and casting a shadow. When a shadow is cast, the lights inside the box turn off. The only way to see inside the box is through a one way mirror made from a picture frame and mylar. Thus, this box presents a paradox: to see in the box, an individual must get closer, but, by approaching the box, the person cannot see in the box because the lights will turn off.

Read more about this project on my blog.

Marionette...of DOOM

Image of marionette with hands wired for a connection

This project was focused on using a servo motor. I used this handy, dandy, do-it-yourself motor to move the head of a marionette whenever a participant holds its hands.

Read more about this project on my blog.

Also, watch a demonstration of this project: http://uploading.blip.tv/file/1304171/.


Image of breadboard and glove

This has been a two week project revolving around serial communication with the computer and Processing. I made a glove with an accelerometer, flex sensing resistor, and force sensing resistor. With these inputs I visualize the actions of the wearer.

Read more about this project on my blog: week 1 and week 2.

Also, watch the demonstrations of this project: final piece.

Defiant Marionette

Image of Marionette presentation

For our midterm in physical computing, teams of 3 chose a project and worked on it together. Catherine, Tims, and I, inspired by my Marionette of Doom created a defiant marionette. An accelerometer determines the tilt of the marionette handle—and, thus, the intended action of the manipulator—and then the servos move to make the marionette do something other than the desired action.

Read more about this project on my blog: my coding notes, the group entry, and our final presentation.

Also, watch footage from our project presentation: presentation and question section.

Life Dress

The Life Dress is a wearable piece, depicting the symbiosis of living organisms through an array of LEDs running Conway's Game of Life. Just as the cells on this dress require the presence of an optimal number of companions—enough to support each other without becoming overcrowded—each of us relies on daily interaction with other people. I feel that the game of life expresses our conflicting need for community while still isolated in individual cells, composed in a rigid form.

For more information on the original concept, read my Physical Computing proposal.

You may also read about my progress.